This is a subject close to our hearts and is obviously linked to games based learning. However, it’s coming at it from a very different angle. So this week I thought I would provide you with a round up of 25 more conventional games based learning posts (and an infographic).
1. Mario Kart from the Classroom: the growth of games-based learning – A excellent post from a converted sceptic of games based learning.
2. Why Game Based Learning :Good Classroom Practice – Why the principles that govern well designed learning matches apply equally well to good classroom practice, including four principles integrated into strongest learning games.
3.7 Reasons for Games Based Learning – Reasons why games should be integrated into children’s learning experience, such as story, emotional participation and freedom to fail.
4.How Can You Teach Empathy? Harvard Pilots Game Simulation – A group of Harvard education researchers create a game that permits players to develop their comprehension of different people’s perspectives and compassion.
5.Mediocrity vs Mastery: The Case for Game-Based Learning – Explains how games based learning makes sense in the 21st century and how games can teach kids to get excited about driving their own schooling. – a sport which teaches children about the procedures involved in embalming a mummy.
6.Why Learning Games Succeed Where Conventional Learning Fails – Including They Are realistic and social.
Using Fantasy in Instructional Games – Research which indicates that dream can aid learning.
7.Learn How to Play and Play to Learn: The Secret to Games That Teach – Some of the merits of matches based learning, such as the more motivating character of a Game Over screen than an F on a test, along with the importance of good design in educational games.
8. CHERMUG mini-games for research procedures and statistics – Games to teach college level students research procedures and statistics. – A retort to an article, ‘Games Do not Teach’. Contains some great pieces of research that show the merits of games, such as “Wolfe (1997) discovered a game-based approach produced significant knowledge level increases. (7 studies)”
9.Educating Like a Game Designer – A checklist for teachers to design learning games (not just computer games), such as defining the goal and principles and the way the player receives opinions.
10.Mobile Game Get Water Teaches About Water Scarcity with Great Gameplay and Story – A fun game to teach kids about social issues such as water scarcity, gender inequality and instructional issues.
11.Game based Learning — Why Does This Work? – Defines what pleasure can mean in matches, essential elements for learning and the way that game components meet learning needs.
12.Cognitive Flow: The Psychology of Great Game Design – looks at how game design may cause cognitive flow that is the perfect state for learning.
13.Playful Learning: Computer Games in Education – A demonstration from Microsoft Education that explains the merits of matches based learning, making matches, overcoming challenges and so forth.
14.Games For Great – Tired of simply defending matches and explaining why they are not bad, the writer attempts to describe how games can actively lead to great. Contains a run down of what some popular games like Civilisation and Assassin’s Creed educated them (e.g. history, geography, navigation, Italian…).
15.The Big Five: Five Reasons Why Educational Games Work – Contains less talked about motives like the fact that they allow players/learners to always practice complicated concepts, that appropriate utilisation of avatars can reduce obstacles like self assurance, that matches may cause affinity groups and so forth. – Includes factors like authenticity and creativity.
16.Lame-based Learning – The writer despairs about how folks see games based learning. By way of instance, how they view it as an adjunct to a severe curriculum.
17. APPitic – Not an article, but a website that lists educational programs by age, subject etc.. – The best way to create learning environments much more engaging using fundamentals of game play e.g. solving issues builds expertise, learning occurs by doing and so forth.
18.50 Amazing Videos for Gambling Teachers – a set of videos about using games in education.